![]() Hundreds of new creatures, spells, and "more everything" - including double the number of realms/gods from Siralim 3! If that sounds like a lot of text, well, it is. Each creature race has unique dialog based on its personality. Talk to your creatures in your Menagerie. Creature Accessories (auras, pets, and objects can be used to decorate your creatures' appearances) Blessings (perks for each of the 30 realms that unlock new events, increase the amount of treasure found, and more) Character Specializations (30 in total, each provides passive perks that drastically change the way you create your team) Creature Skins (think of Shiny Pokemon except full appearance changes, not re-colors) Guilds of Rodia (increase your reputation to unlock new creatures/spells/decorations) False Gods (massive end-game bosses that provide the most challenging content in the game) Includes infinitely-replayable projects called Missions as well) Projects (take on projects to unlock new game features, creatures, and more. Nether Stones (can be socketed into your artifacts and have randomly generated properties to add a bit of Diablo flair to the game) #Siralim ultimate creature upgradeRune of Prophecies (endless, randomly generated quests that reward you with Piety which can be used to upgrade Relics) Relics (30 relics that can be upgraded endlessly to unlock passive perks and stat boosts for your creatures) Rodian Creature Masters + Mastery System (think of Pokemon gym leaders on steroids) Unlock thousands of decorations to adorn your castle The offspring inherits both parents' traits and stat spreads, as well as the appearance of both creatures. Note that this is definitely not an exhaustive list, but it should give you a pretty good idea about what to expect: Below is a list of major changes (in no particular order) that I think you'll find interesting. If you've played Siralim 3, you're probably wondering what's new about Siralim Ultimate. ![]()
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